«Just me in a booth, screaming my lungs out»: KCD2’s Luke Dale On Voicing Hans Capon

10/04/2025
Article by Kira Chesalina, Creative Director AAA Agency

«Just me in a booth, screaming my lungs out»: KCD2’s Luke Dale On Voicing Hans Capon image

A journey of revenge, betrayal, and discovery in medieval Europe that sets a new standard for storytelling — that’s what an epic RPG by Warhorse Studios is all about. Kingdom Come: Deliverance 2 sold over one million copies in just one day and got almost 100% positive reviews. With many big titles expected this year, this one is a true hit of both this year’s gaming story and the whole RPG genre.

To dive deeper into the story, AAA Agency spoke with Luke Dale, the talented actor and the voice of Lord Hans Capon, the main hero’s charismatic companion. Carefree and hedonistic but loyal to his friends and burdened with his own struggles. We asked Luke to break down his character and his own epic journey as an actor and superstar streamer on YouTube and Twitch.

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interview
«He is arrogant but charming» — Luke Dale image
«He is arrogant but charming» — Luke Dale

How did you start your career in video game voice acting? Which projects were the most important for you before working on Kingdom Come: Deliverance II?

Like most actors, I started out just looking for interesting roles, and video games weren’t necessarily on my radar at first. But once I got into it, I realized how much I loved the process—especially the freedom that comes with performance capture. Before Kingdom Come: Deliverance, I had worked in theater, film, and TV, but this was my first major game role, and it changed everything for me. It opened up a whole new world of storytelling and audience engagement that I hadn’t experienced before.

What are you working on now?

Right now, I’m balancing a few different things—continuing my work in film and television while also diving into the world of streaming with KCD2. I’ve been building my online presence, engaging with the fanbase, and making sure I do justice to all the enthusiasm people have for the game. And, of course, always keeping an eye out for the next great role—maybe something in a big-budget TV drama. (HBO, if you’re listening, call me!)

How did you create the voice and character of Hans Capon (Jan Ptáček)? Did you study his historical counterpart? What inspired you?

Hans Capon has always been a joy to play because he’s such a layered character. He’s arrogant but charming, reckless but courageous. I wanted to make sure that beneath all the bravado, there was a real person—someone who could surprise you. The historical Jan Ptáček was a nobleman, and while we took creative liberties, I did look into his life. That gave me a foundation, but a lot of Hans came from instinct—finding the right balance between his mischievous energy and the weight of responsibility he carries.

Did you face any challenges while voicing Hans Capon, considering his complex personality? Were there any moments that went off-script but still made it into the game?

Absolutely! Hans is unpredictable, which makes him fun to play but also tricky at times. One moment, he’s throwing insults, and the next, he’s revealing something deeply personal. Keeping that balance was a challenge, but that’s what makes him so real. And yes, there were definitely moments where we improvised—sometimes a line would come out funnier or sharper in the moment, and if it worked, it stayed. Those little unscripted moments often make the character feel the most alive.

Which traits of Hans Capon are the most important for understanding his role in the story?

Hans is more than just the nobleman who likes to drink and flirt. At his core, he represents the complexities of privilege—what it means to have power but also be trapped by it. He can be infuriating, but he also has a good heart. He’s someone who grows, who learns, and who—when it really matters—will stand by those he cares about. That’s why his dynamic with Henry is so interesting.

Can you share any funny or unusual moments from working on Kingdom Come: Deliverance II? Was there anything particularly memorable during the recording sessions?

In Voice Over battle scenes, it’s wild—just me in a booth, screaming my lungs out and hurling medieval expletives over and over. Weirdly cathartic. Nothing like a good shouted insult to shake off the stress.

In your opinion, how has the story and gameplay changed in the second game compared to the first?

It’s bigger, deeper, and more ambitious. The first game set the stage, but KCD2 takes it to another level. The choices feel weightier, the world is richer, and the characters have so much more depth. It still has that grounded, realistic feel, but there’s an even stronger emotional core this time around. Fans are going to love it.

If I dream of voicing a character in a game, where should I start? How can I break into the voice acting industry?

The best place to start is with acting itself. Whether it’s theater, film, or voice work, developing your craft is key. Beyond that, work on your voice—record yourself, practice different tones and characters, and get comfortable with scripts. Networking helps too—get to know people in the industry, audition for indie games, and build up your portfolio. And be persistent! Every actor hears «no» a lot before they get that big «yes.»

What does the process of voice acting for a video game look like? What happens from the first to the final step?

It usually starts with auditions, followed by script readings and performance capture if the game uses it. Once you’re cast, you might record lines over months or even years, often out of order. There’s a lot of collaboration with directors and writers to get the tone just right. And then, of course, there’s post-production, where everything is fine-tuned. You don’t always see the final product until much later, which makes it all the more exciting when the game finally comes out.

Are you personally into video games? What genre do you prefer? What are your favorite titles (besides KCD2, of course)?

Absolutely! I’ve always loved story-driven games—anything with rich characters and great writing. Red Dead Redemption 2 is a masterpiece. Gears of War, Warcraft III, Abe’s Odyssey, Runescape… I enjoy a good RPG where choices really matter.

Did you make any new friends while working on the game (besides Tom McKay)?

Yes, the cast and crew are incredible, and spending so much time together builds a real bond. There are some fantastic new actors in KCD2, and it’s been great getting to know them. That’s one of the best things about working on a project like this—you walk away with not just a great experience, but also lifelong friendships.

Can we expect more streams and content for Kingdom Come: Deliverance II? Peasants are waiting!

Oh, absolutely. The peasants can catch me streaming every week now! The response to KCD2 has been incredible, and I want to make the most of that excitement. So, expect plenty more to come!

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